![]() Hopefully some of these get ironed out, since I'm basing this on having played it the day it's released. shows the text/details for Strength, but if you hit A, it will actually level up Dexterity), and every so often the combat targeting seems to get confused about which enemy is closest. I will say that - especially after a lot of hours in D3 - there are some minor annoyances that crop up just enough to stop this from being an amazing Switch port: equipment management is a little clunky considering how many item types and stats you're looking at, when increasing stats upon leveling up there's an obnoxious bug which shows the wrong stat (i.e. Combat is still fun, equipment and skill mechanics are both broad and deep, and it's overall as great as I remembered. Graphically, it has aged well, and the color palette, chunkier art style, and general "personality" are a refreshing change of pace from Diablo, and it runs smoothly. I got it again for Switch after seeing how great Diablo 3 was on it, and so far I haven't been disappointed. Combat is still fun, equipment and I loved the many hours I spent playing Torchlight (both 1&2) on PC, years ago. ![]() I loved the many hours I spent playing Torchlight (both 1&2) on PC, years ago.
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